Boss refactoringīoss refactoring entering the second phase: The new boss system is implemented to Primes Roots, and Nexus gets a more normal respawn time for bosses. In regions having a mini-camp, the Zinuakeen will be moved into the camp.Īll the mini-camps get stables and a mission giver.Īddition of icons on the map to display the location of the mini-camps. There will now be one mini-camp in each nation. Marauder mini-campsĪddition of 3 Marauder mini-camps to complete the series of 4 scheduled. The 4 occupations which gives missives to be executed the Kitin's Lair (Larvester, Medic, Butcher and Scrollmaker) are moved into the Kitin's Lair.Īddition of icons on the map to display locations of occupation NPCs. This operation will take some time, thus the patch will have an unusually long duration (potentially taking all day). ![]() The database of Ryzom will be moved to another server. Batch scripts are provided for your convenience.A client, data and server patch and a restart of the game server will be performed on Tuesday September 28th 2021 in order to implement the following changes, additions and fixes: Ryzom database The Ryzom Core team has designed the assed build pipline in such way that it can selectively build subsets of the game data (such as leveldesign sheets) by adding specific parameters to the build command. It's used by the members of the project Khaganat for their object insertion tests and the elements of the world: armors, mobs, etc. This VM also disposes of a script to regenerate the client's datasheets of the game without needing to use the pipeline (except for the graphic files). The have a virtual machine (VM) virtualbox with a game server that could function at the same time as a game client on a user computer for testing. The experience of the Khaganat team could also be adapted to this project. The test server: the organisation surrounding a test server depends on the choice made for its hosting: either on the Ryzom test server or by the community.For usability, it is required to patch Wine with the following patch to fix a bug in Wine. The pipeline's scripts have already been ported to Python by the Ryzom Core team and work under Linux.ģds Max 9 has been successfully used with NeL plugins under Wine by the Ryzom Core team. Take note that offline tools like OVQT permits us to see those 3D models in NEL format without needing to place them in a game server. The 3D modelisation being mostly the field of an artist community whose not necessarily all that good with informatics, the idea is to propose a "pipeline" public server permitting the automatic generation of the NEL files following the sending of the originals by this community. Server solution: the Ryzom pipeline configuration isn't a meager task.We also need to provide an adequate configuration for the New Zone project and a unified assets base. Client comp solution: as for the NEL/Ryzom tools, we need to make available to the community a way for everybody to configure at home a pipeline for the files necessary to the server.This pipeline uses 3DSMax to export 3D models towards NEL. The graphic pipeline: this comprises the tools and scripts permitting the generation (but not only the generation) of the client's graphic files.The Ryzom Core team publishes stable releases at. With that in mind, a coordination with the RyzomCore group would be a plus (especially since a GSoC project about the adjustment and improvement of OVQT has been approved for 2014). It would be sad not to take advantage of the extended user base of those tools to stabilize or improve them, taking advantage of the users feedback and their patches. Making the Ryzom, NEL and RyzomCore tools available on the various platforms (OVQT/WorldEditor). To integrate the creation of the other poles in an exportable kit towards the Ryzom server, we will need to make the tools and infrastructures necessary to the developement of the zone available to the community of the project. We really need efficient tools if we want to attract non-developper peoples, and there is not enough people in Ryzom Core nowadays to developp and debug the tools. Help Ryzom Core team to polish RyzomCore Studio and its plugins (old OVQT), fix bugs and propose recent compilated version of the tool and plugins for all platforms (Windows/Linux/Mac). ![]() sfb (Community Lead, Responsible: Ryzom Core Wiki).Kaetemi (Responsible: Asset Build Pipeline, 3ds Max Plugins, Sound, 3D).Dfighter (Responsible: Ryzom Core Studio (previously OVQT)).Botanic (Responsible: Web Services (AMS)).SIELA1975 (EN/DE/FR): programmation in C++, java and Objective-C.Integration of the creations in a set exportable to the Ryzom server.Providing the Ryzom and NEL tools from RyzomCore for the various platforms.Creation of programms (conception, update, coding).
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